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<div class="header">
  <div class="headertitle">
<div class="title">Heros Liste des membres</div>  </div>
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Liste complète des membres de <a class="el" href="class_heros.html">Heros</a>, y compris les membres hérités :<table>
  <tr class="memlist"><td><a class="el" href="class_creature.html#acdbfef377c6b209a605c05b62f8b9b0a">ad_image</a></td><td><a class="el" href="class_creature.html">Creature</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#a2f1b4b8785d542097fbbbdc0fa0bd0df">Ajout_competence</a>(Competence *p_competence)</td><td><a class="el" href="class_creature.html">Creature</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_heros.html#ac75add27d18f4399ee25f01d371d92fc">archetype</a></td><td><a class="el" href="class_heros.html">Heros</a></td><td><code> [private]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#aaa013876f48336cfceec4a1210e44583">arme_equipe</a></td><td><a class="el" href="class_creature.html">Creature</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#abd16bc17fddd405df8b5bb0087acbb8b">armure_equipe</a></td><td><a class="el" href="class_creature.html">Creature</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#aa43ddf836bd46d43dc6ab4a3ded0ed74">augmentation_tableau_competence</a>()</td><td><a class="el" href="class_creature.html">Creature</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#a5a3c2cf8bc5988bbd92fb1ef092121b0">competence_max</a></td><td><a class="el" href="class_creature.html">Creature</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#ad8e828d287ec8106671c8b5398dfb134">Creature</a>(string p_nom, int p_vie, int p_mana, int p_force, int p_endurance, int p_vitesse, int p_mysticisme, int p_point_action, int p_pos_x, int p_pos_y, Arme *p_arme=NULL, Armure *p_armure=NULL)</td><td><a class="el" href="class_creature.html">Creature</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#acaf75c4eb593bd6f7bb5bce8436e867b">Creature</a>(string p_nom)</td><td><a class="el" href="class_creature.html">Creature</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#a597cc3b08ee17de46c3e7ec3cf0d9b58">Creature</a>()</td><td><a class="el" href="class_creature.html">Creature</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#aef93d17f887f4fac16af0226174af93d">creature_test_non_regression</a>()</td><td><a class="el" href="class_creature.html">Creature</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_heros.html#ab3e7ac1b21e6e376ce4193ec65e93364">en_mouvement</a></td><td><a class="el" href="class_heros.html">Heros</a></td><td><code> [private]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#a925277f007934b66a1f055c4a32c13b6">endurance</a></td><td><a class="el" href="class_creature.html">Creature</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_heros.html#a7ce40f27980a315b8a9f2f2ebe9b4f67">est_en_mouvement</a>()</td><td><a class="el" href="class_heros.html">Heros</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_heros.html#ad528733b7dea8c642d2bcc08ab267fcb">exp_suivant</a></td><td><a class="el" href="class_heros.html">Heros</a></td><td><code> [private]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_heros.html#a13844be9edf29e196f255e9895f959a6">experience</a></td><td><a class="el" href="class_heros.html">Heros</a></td><td><code> [private]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_heros.html#afb000c0e464d099f681a54bae076777e">fin_mouvement</a>()</td><td><a class="el" href="class_heros.html">Heros</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#a1c9378bf0b933cdc642922ad408e9821">force</a></td><td><a class="el" href="class_creature.html">Creature</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_heros.html#a9ee5e08389f30913501dabcba0b48040">gain_experience</a>(int p_experience)</td><td><a class="el" href="class_heros.html">Heros</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_heros.html#a51e3e5e5b52f7e3ec3b4755ad7e9f61e">Heros</a>(string p_nom, int p_vie, int p_mana, int p_force, int p_endurance, int p_vitesse, int p_mysticisme, int p_point_action, int p_pos_x, int p_pos_y, int p_niveau, int p_experience, int p_exp_suivant, string p_archetype, Arme *p_arme, Armure *p_armure)</td><td><a class="el" href="class_heros.html">Heros</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_heros.html#ae14a7e2a72d12bc87666d6b2d8796cdf">Heros</a>(string p_nom, string p_archetype)</td><td><a class="el" href="class_heros.html">Heros</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_heros.html#a6a5c2d016a2ee0dff6df3857cc7b001c">heros_test_non_regression</a>()</td><td><a class="el" href="class_heros.html">Heros</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_heros.html#a4eb28266e6170b2e1238247a8177385e">inventaire</a></td><td><a class="el" href="class_heros.html">Heros</a></td><td><code> [private]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#afef7ad4527e614f7095671fe00a8bec6">mana</a></td><td><a class="el" href="class_creature.html">Creature</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#a69ee92c9de5f0805c0b24302a0a8edb0">mana_max</a></td><td><a class="el" href="class_creature.html">Creature</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_heros.html#a6a02d7206fbcd9ca774eee958d18c960">modif_arme_equipe</a>(Arme *p_arme)</td><td><a class="el" href="class_heros.html">Heros</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_heros.html#af6c0d771d764f1ca9e46faafeb83664c">modif_armure_equipe</a>(Armure *p_armure)</td><td><a class="el" href="class_heros.html">Heros</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_heros.html#a1ee24d075e4f244a3d365009991048da">modif_carac</a>()</td><td><a class="el" href="class_heros.html">Heros</a></td><td><code> [private]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#ad61f6fa74d8fc0a0daa7f65727a83284">modif_endurance</a>(int p_endurance)</td><td><a class="el" href="class_creature.html">Creature</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_heros.html#a661ea1f5c9bfa2be542a26fb0615ff99">modif_exp_suivante</a>()</td><td><a class="el" href="class_heros.html">Heros</a></td><td><code> [private]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_heros.html#a7721b099e3b565165705c4de14549f42">modif_experience</a>(int p_experience)</td><td><a class="el" href="class_heros.html">Heros</a></td><td><code> [private]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#a40383742b0e56b59a6464bae5a771346">modif_force</a>(int p_force)</td><td><a class="el" href="class_creature.html">Creature</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#ad88175b245b3022d033a5368f43b27cd">modif_mana</a>(int p_mana)</td><td><a class="el" href="class_creature.html">Creature</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#a43fde893a40d162ac04d5788697c89b4">modif_mana_max</a>(int p_mana_max)</td><td><a class="el" href="class_creature.html">Creature</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#a62087b9d45dd159f65591229e7e13598">modif_mysticisme</a>(int p_myst)</td><td><a class="el" href="class_creature.html">Creature</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_heros.html#a52a15a9f0f7b8e80db37a1834de174ef">modif_niveau</a>()</td><td><a class="el" href="class_heros.html">Heros</a></td><td><code> [private]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#a95d1afcd6c81ac0cb5aa9ba0c3706cbb">modif_nom</a>(string p_nom)</td><td><a class="el" href="class_creature.html">Creature</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#aaffcf8f423f46a7c94736fd223f2fe5d">modif_point_action</a>(int p_point_action)</td><td><a class="el" href="class_creature.html">Creature</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#ae24ce07bdfd190878f61c5111d9e0747">modif_pos_x</a>(int p_pos_x)</td><td><a class="el" href="class_creature.html">Creature</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#a40bcb9ae06c61a970d187d34200f4e16">modif_pos_y</a>(int p_pos_y)</td><td><a class="el" href="class_creature.html">Creature</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#a4c0dfc5a86366e8db3f8bdf1ca0113c8">modif_vie</a>(int p_vie)</td><td><a class="el" href="class_creature.html">Creature</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#a361506c57b1d8542d90ecfe2db6bbdc5">modif_vie_max</a>(int p_vie_max)</td><td><a class="el" href="class_creature.html">Creature</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#a630c602caf98ad5e598221507fe88832">modif_vitesse</a>(int p_vitesse)</td><td><a class="el" href="class_creature.html">Creature</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#a9e8450b0457f53ec7bda121b27f45e89">mysticisme</a></td><td><a class="el" href="class_creature.html">Creature</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#aecfbf09fce322354dc6c26bcedb8e42c">nb_competence</a></td><td><a class="el" href="class_creature.html">Creature</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_heros.html#abbd72717e039a36752b9f6a55ce70c18">niveau</a></td><td><a class="el" href="class_heros.html">Heros</a></td><td><code> [private]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#a1f096299eb032321362288ea38e38b6c">nom</a></td><td><a class="el" href="class_creature.html">Creature</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#a65f2f097e75ee87cf87bf2aa4f77fc6d">point_action</a></td><td><a class="el" href="class_creature.html">Creature</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>point_action_max</b> (défini dans <a class="el" href="class_creature.html">Creature</a>)</td><td><a class="el" href="class_creature.html">Creature</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#a7ac451f127a4392f22e65087c262b7c4">pos_x</a></td><td><a class="el" href="class_creature.html">Creature</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#a943a3743a472d5cb9a2e951221a85620">pos_y</a></td><td><a class="el" href="class_creature.html">Creature</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#a64560a9d64b78d1497d7d3f9f92e3343">recup_ad_image</a>()</td><td><a class="el" href="class_creature.html">Creature</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_heros.html#a8e10596866a06bfad5f06379adebf972">recup_archetype</a>()</td><td><a class="el" href="class_heros.html">Heros</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#a69ce18ef28d0ab3b83b1783ded63315b">recup_arme_equipe</a>()</td><td><a class="el" href="class_creature.html">Creature</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#a8951d3a7d710de402b1e8a03e9c44b4f">recup_armure_equipe</a>()</td><td><a class="el" href="class_creature.html">Creature</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#ab4421e41e2201942769cf2f6a96adcda">recup_competence</a>(string p_nom)</td><td><a class="el" href="class_creature.html">Creature</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#a05f8c9018fe2f0f663345f2c91f455d8">recup_competence</a>(int p_num)</td><td><a class="el" href="class_creature.html">Creature</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#ac4bc4ff56b1468c9c66d52813e18ab67">recup_competence_max</a>()</td><td><a class="el" href="class_creature.html">Creature</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#a5d1a838d9d4cc647e40b641e2d25af3d">recup_endurance</a>()</td><td><a class="el" href="class_creature.html">Creature</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_heros.html#a35b6eeb7f247cf9be19574b78f6c517d">recup_exp_suivant</a>()</td><td><a class="el" href="class_heros.html">Heros</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_heros.html#aeb4e101a577823d6cdba04766cfd887e">recup_experience</a>()</td><td><a class="el" href="class_heros.html">Heros</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#aa4450ccf7cdaf8efa2dd1739aa85476c">recup_force</a>()</td><td><a class="el" href="class_creature.html">Creature</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_heros.html#a637ef2d052b735858cc15225fb91c554">recup_inventaire</a>()</td><td><a class="el" href="class_heros.html">Heros</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#ad014cd1e5bc7e3262c6e12b6a956d26a">recup_mana</a>()</td><td><a class="el" href="class_creature.html">Creature</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#acd63df9f3f490e8c4ec4c1f703f8b6e5">recup_mana_max</a>()</td><td><a class="el" href="class_creature.html">Creature</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#a64def1f975d65016c46c2a15199f487c">recup_mysticisme</a>()</td><td><a class="el" href="class_creature.html">Creature</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#aa985a7704df1d4a7734d1ce7befb1c5b">recup_nb_competence</a>()</td><td><a class="el" href="class_creature.html">Creature</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_heros.html#a6f2534f048d50b13c558b105a4666554">recup_niveau</a>()</td><td><a class="el" href="class_heros.html">Heros</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#a8dd84ecd1b38edb5c2e4108648f1e457">recup_nom</a>()</td><td><a class="el" href="class_creature.html">Creature</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#adcc432e449dd5cd610ddd8458d5719be">recup_point_action</a>()</td><td><a class="el" href="class_creature.html">Creature</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#a84923a350c20cdcc55b73f981280667a">recup_point_action_max</a>()</td><td><a class="el" href="class_creature.html">Creature</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#ac3197e71cd87b3d54bef5f8640bbab01">recup_pos_x</a>()</td><td><a class="el" href="class_creature.html">Creature</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#aabc82af70e2cec926e0c5e1e03757e9d">recup_pos_y</a>()</td><td><a class="el" href="class_creature.html">Creature</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#a34fb9017a9742e5fc67476eb2f99ff6e">recup_vie</a>()</td><td><a class="el" href="class_creature.html">Creature</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#a65dc6616fb753fdd866968a7ac6c371c">recup_vie_max</a>()</td><td><a class="el" href="class_creature.html">Creature</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#af2ffb70de478b88dd69069574a46914e">recup_vitesse</a>()</td><td><a class="el" href="class_creature.html">Creature</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_heros.html#a5215fbb32ce8072c52bebf436ba64687">se_deplace</a>(int p_x, int p_y)</td><td><a class="el" href="class_heros.html">Heros</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#a4b5a1d8572707f2984f49d62b7642cdb">tab_competence</a></td><td><a class="el" href="class_creature.html">Creature</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#a60a0c1dee72a9d0838f80943fa8c3c93">vie</a></td><td><a class="el" href="class_creature.html">Creature</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#ade097f9f3d5610c85e47a1e5d7acabe3">vie_max</a></td><td><a class="el" href="class_creature.html">Creature</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#aabde01d5c079b1757b7ce9c2963d1305">vitesse</a></td><td><a class="el" href="class_creature.html">Creature</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_creature.html#aa991b23f4813fbdb6f875204ed49814d">~Creature</a>()</td><td><a class="el" href="class_creature.html">Creature</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_heros.html#afc479810b0afa0b44b6614e75022fa61">~Heros</a>()</td><td><a class="el" href="class_heros.html">Heros</a></td><td><code> [virtual]</code></td></tr>
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